INTERACTIVE MODULES / makers space
collaboration with muzeiko and kaufland as part of the act together campaign / 'waste' exhibition
year / 2021
photos / funkt, yana lozeva
We collaborated with Muzeiko – the Children’s Science Centre to create an interactive educational pop-up exhibition, which demonstrates everyday life processes. The five small pavilions address key issues in recycling, and challenge children and families to get involved in the solutions. Can we use less water at home? Are we disposing of used packaging properly and can we give it a second life? What can we do to give a second life to things we no longer need? How can we reduce the environmental pollution generated by energy production? These and other questions pop up in the minds of the children while walking in the Muzeiko and, as part of the game, challenge them to action.
The interactive modules are designed to be transported, to facilitate a travelling exhibition. The brief required all of them to fit in the dimensions of 1 x 1 x 2 m.
The module “Sorter” illustrates the separate collection of packaging waste. This one is built by us.
The module “Lighting” illustrates the effect of ordinary light bulbs, as well as that of LED lighting on the environment. The team behind its production is PiXL Factory.
The module “The water at home” illustrates the huge amount of water we use in our daily lives and the long and complicated process of purifying it before it returns to nature. This pavilion is produced by Studio Carbon.
The module “Old items for new purposes” shows how unnecessary items can be reused or valuable to someone else. We produced this one together with Muzeiko.
The module “Where do the toys go?” focuses on the pollution of the oceans with plastic, especially toys. Its interior was produced by Polina Gerasimova from Poliforma, and the illustrations on the exterior are by Yana Melamed.
The graphic design, illustrations and visual identity for the exhibition are by Post Studio.
Muzeiko also needed a specially-equipped space for innovative ideas and creative solutions that we designed. It is called the Maker Space. This is an area where all children between 7 and 15 years of age are invited to construct prototypes, to learn how machines work, and to offer their own solutions. Activities in Maker Space develop children’s dexterity and spatial thinking by engaging in creative processes.